Alpha Patch 3.21.1 star citizen has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.21.1-PTU.8825549.
Audience: Up To Wave 1 Testers
Database Reset: Yes
Server Regions: US/EU
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000
Testing Focus
- System – Security – Ship Trespass
- Mission – Defend – Data Heist
- New Player Experience – New Babbage
- Vehicle Headlight Refactor
- Crusader C1 Spirit
Features in Partial State
These features are in a partial working state and not fully ready for feedback. They may still be mostly functionable and you can test them as much as you like but at this time we are not accepting feedback.- Tractor Beam – T2 – Vehicle Tractor Beam
- ARGO SRV
- Siege of Orison Global Event Re-Activation (Feedback threads will be available when event is run next)
- FPS AI Behavior Integration (Feature fully functional but Feedback thread will be available once Siege of Orison is run to maximize feedback)
- Argo SRV – PU – Vehicles – Audio / Components – Tractor Beam – When the tractor beam is engaged in the SRV a constant high pitched frequency is played
- ARGO SRV – PU – Vehicles – Art – The screen for the cargo elevator panel is embedded into the panel housing
- PU – Stanton – Ships – ASOP Terminal – Spawning specific ships will cause them to spawn outside of Hangars
- Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend
- PU – Locations / Vehicles – When spawning a ship at a Docking Port, the ship will spawn clipped into the docking port geometry
- Crusader Spirit A1 – PU – Vehicles / Weapons / Components – Missiles – When the Spirit A1 is travelling at high speed, a fired bomb can rip through the ramp and body of the ship and severely damage the ship
- Anvil Lightning F8C ALL Variants – Vehicles / EVA – Using EVA to fly into the Cockpit during Zero G will cause the player to gain gravity and fall into the Cockpit
- Stanton – Backend Services – Service Beacons – After service beacon is abandoned / canceled / declined, player will be unable to receive or accept other service beacons
- PU – Stanton – Locations / UI – AR Marker showing your assigned hangar does not appear
- PU – Mission Content – Retrieve Consignment – Datapad is blank / no code is displayed
New Features
- System – Security – Ship Trespass
- Mission – Defend – Data Heist
Implementing both lawful and unlawful missions that task the player with infiltrating locations defended by hostile NPCs to hack terminals. Players with the mission will be sent to a location to help recover/steal data from servers at the location. They will need to access the main-terminal via hacking or Technicians ID chip (found at the location) and give access via interaction screen to their mission handler who will initiate the download. During the download they will defend the terminal and servers, the latter of which can be destroyed or overheated. Once enough data has been uploaded they will be able to leave the area completing the mission. They will fail if too many servers have been destroyed or not enough data has been uploaded.
Ships and Vehicles
- Added New Ship: ARGO SRV
- Added New Ship: Crusader C1 Spirit
Feature Updates
- FPS AI Behavior Integration
With 3.21.1 we have integrated in much of the FPS AI behavior from Squadron 42. These updates, that have been polished and worked on outside of Star Citizen release builds until now, will vastly improve overall difficulty, reaction times, animations, behaviors, and other traits and make combat with them a much more dangerous but rewarding experience.
Gameplay
- Tractor Beam – T2 – Vehicle Tractor Beam
The inclusion of Vehicle tractor beams and the ability to tow ships has been added to 3.21.1. The vehicle tractor beam feature will not only bring the Tractor Beam to the vehicles but also will extend the FPS tractor beam by adding more functionality and adding the Standalone Tractor beam to the game.
Tractor Beam on ships! This update includes Pilot and Remote turret controlled tractor beams to ships that allow them. While most ships will have remote turret controlled, ships such as the 315p and Vulture will have Pilot controlled tractor beams.
We have also included the ability for specialized ships like the ARGO SRV to use towing tractor beams, allowing them to grab onto and pull ships that have their shields and engines disabled through space, atmospheres with gravity, and through quantum travel (Known issue QT towing is not functional at this time due to a bug).
New, additional functionalities will include: A larger, new standalone FPS Tractor beam tool, an update to the balance of all tractor beams and adding different sizes of the tractor beam to allow different masses or volumes to be grabbed. Allowing for multiple tractor beams to affect a single item and allow multiple players to manipulate the same object.
- New Player Experience – New Babbage
- Siege of Orison Global Event Re-Activation
- Ground Radar Sensitivity Addition
- UGF Ledge, Cover, and Navigation Improvement Polish Pass
- Vehicle Headlight Refactor
- Tumbril Nova Movement Tweaks